Tuesday, September 22, 2009

Mcneel rhinoceros software collections (2007-2009) | 2.45 gb Digital-tutors : sculpting caricatures in zbrush 3

Part: 1 : Mcneel rhinoceros software collections (2007-2009) | 2.45 gb
McNeel Rhinoceros Software Collections (2007-2009) | 2.45 GB
Rhino is a great help to evaluate the performance of product design. Here's an animation of the car passing through walls of plastic bubbles at 80 mph, which reveals complicated slipstream patterns behind the body. The simulation was performed on commercial CAE software SC/Tetra using the 3D model data created in Rhinoceros.
Developer: Robert McNeel Associates
Compatibility with Vista: Yes
System requirements:
Pentium, Celeron, or higher processor; 200 MB disk space; 512 MB RAM; 1 GB or more is recommended; OpenGL graphic card recommended; IntelliMouse recommended; 3-D digitizer optional; 3-D printer optional.
Language: English only
Tabletka: Present
HomePage: Rhinoceros - User projects
Contents:
* Version of the Rhinoceros v3 SR3 to Rhinoceros v4 SR4B (English version)
* Flamingo v1.1 SR6
* V-ray 1.01.71
* T-Splines 1.2
* TechGems 4.2 - powerful software addition with a wide range of advanced tools to create vast collections of jewelry boxes and Gemological materials prepared for use with Rhinoceros;
* Rhino visual tips 4.0 - an overview of opportunities and training in the program.Code:
Part: 2 : Digital-tutors : sculpting caricatures in zbrush 3
Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Provides over 6 hours of project-driven training for artists using ZBrush for sculpting and illustration.Popular highlights include:Exaggerating Key FeaturesWorking with Subtool MasterPosing Models with Transpose MasterMerging SubtoolsCreating Clothing using TopologyRedrawing Facial TopologyBlocking Out Geometry with ZSpheresCreating Adaptive SkinsProjecting Detail into Adaptive SkinsExtracting Geometry to Create AccessoriesCreating Layered CompositionsPainting with DepthPainting over CompositionSculpting Facial FeaturesChanging ZSphere ResolutionWorking from Reference ArtBuilding Teeth and Eyes from PrimitivesAppending SubtoolsPainting HairBaking and Merging LayersDownload: