Wednesday, September 23, 2009

Digital-tutors : zsphere modeling in zbrush Stock photo - car in motion

Part: 1 : Digital-tutors : zsphere modeling in zbrush
Learn a time-saving workflow to modeling with ZSpheres and building complex organic models using production-applicable tools and techniques. Contains over 4 hours of project-based training for artists modeling with ZBrush.Popular highlights include:Creating ZSphere CagesAdding ZSpheres SymmetricallyTransforming ZSpheresCreating Insets with ZSpheresUsing ZSphere MagnetsConverting ZSpheres to Geometry using Adaptive SkinsSculpting Detail into MeshesSculpting Fine Detail with Alphas and StrokesSelecting Geometry using PolygroupsDeleting GeometryRe-drawing TopologyUsing a Mesh to Starting New TopologyProjecting Existing Detail onto New TopologyCreating Fitted Accessories with Topology ToolsCreating Accessories with ZSpheresExtracting Geometry from Existing MeshesAppending SubtoolsUsing Subtool Master to Manipulate SubtoolsCreating Geometry using ZBrush PrimitivesUsing Masks Creatively with PrimitivesUsing DeformersConverting Primitives to Polygon MeshesPosing with Transpose and! Transpose MasterLesson Outline:
1.Adding and manipulating ZSpheres
11:142.Creating Adaptive Skins
7:393.Drawing out the body of the insect
7:154.Adding the legs using symmetry
9:565.Using magnets to shape the Adaptive Skin
5:096.Sculpting the insect's body
13:107.Sculpting the insect's head
9:288.Sculpting the insect's legs
8:589.Creating an initial topology mesh
5:1710.Setting up the topology session and working on the abdomen
12:5011.Finishing the topology on the abdomen
11:4612.Drawing out new topology on the thorax
10:5313.Restoring symmetry on the topology mesh
3:3114.Starting new topology on the head
12:2315.Finishing the head topology
11:2516.Projecting sculpted detail onto the Adaptive Skin
3:3817.Refining the sculpt
11:5618.Sculpting finer details
11:0319.Adding eyes as subtools
9:2120.Building the mandibles with ZSpheres
13:2421.Modeling a saddle using topology
10:0422.Sculpting the saddle
11:1423.Extracting straps for the saddles
5:2424.Building the reins with ZSpheres
9:3025.Modeling the stirrups with primitives
8:4226.Creating cargo using masks and deformers
8:0427.Modifying primitives to create cargo
9:0928.Adding a stinger using primitives
5:3129.Posing the insect using Transpose Master
8:28Total Run Time:4:26:24
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Part: 2 : Stock photo - car in motion
Stock Photo - Car in motion6 jpg | Up to 3888*2965 pix | 300 dpi | 20 Mb rar